Slender: The Arrival [FULL ISO]





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Slender: The Arrival is a video game developed by Blue Isle Studios as a sequel to Parsec Productions' Slender: The Eight Pages. It was released on Microsoft Windows and OS X on March 26, 2013. A Steam version was released on October 28, 2013.[1] The game was released on PlayStation Network on September 23, 2014 in North America and September 24, 2014 in Europe and Xbox Live Arcade on September 24, 2014 worldwide. Like its predecessor, the

game is based on the Something Awful forums' creation, the Slender Man.[2] Gameplay The majority of the game takes place in abandoned areas

(house, defunct mine, etc.), each with different objectives.

Slender: The Arrival uses similar mechanics to its

predecessor, The Eight Pages. The character is armed only

with a flashlight. This limited defense forces a sense of

helplessness, as the best way to survive in the game is to run whenever in danger. The Slender Man's behavior

changes slightly between levels. In the first level, the

Slender Man can be seen outside the window, and after

going through the gate outside he can be seen on the top of

hills well away from the player. In level two, he most often

teleports off-screen or just out of the character's line of sight, but is capable of appearing directly in front of the

player. It is observed that his motion centers around

following the player, but consists largely of jumping from

place to place, the inconvenience of which is increased as

each of the eight pages are collected. His behavior is much

the same as this in level four, except more active. In level three, he pursues much less aggressively, serving less as

the main antagonist of the level and more as a scare tactic,

though is capable of teleporting directly in front of the

player and ending the game. In this level, the main

antagonist is a girl who chases the player (most often

following her path directly, but has been seen teleporting. It is unknown whether this is a glitch or an in-game mechanic.)

The only way of subduing her is by focusing the flashlight

(on its second setting) on her. While looking at the Slender

Man, the camera succumbs to electronic distortions such

as static, blurring, color spots, audio distortion, etc., which

obstructs the player's vision unless facing away, and far enough from it. The player cannot pause while this occurs,

to prevent them taking a break due to being frightened.

When caught, the death screen is also different; while in

Slender: The Eight Pages, the player saw a white static

background with Slender Man's faceless head, the one for

Slender: The Arrival is black, with an overhead-lit and color-distorted hue and less static.



SCREENSHOOT















SYSTEM REQUIREMENTS



OS: Windows XP, Windows Vista, Windows 7

Processor: Dual core CPU @2GHz Pentium D or better

Memory: 1 GB RAM

Graphics: NVIDIA 6800, 7600, 7800, 8xxx or better, ATI 1950 or better

DirectX: Version 9.0c

Hard Drive: 2 GB available space

Sound Card: 100% DirectX 9.0c compatible audio device



LINK DOWNLOAD



Part 1

Part 2









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